RESTRICTED
FILE 04

Pregenerated Agents

20 Field Operatives · Ready For Deployment

Soldiers · 3 AGENTS

Julia Sharp

Soldier

Anglo-French mechanic's daughter born in London. Volunteered for the BEF, discovered a knack for marksmanship and demolitions. Section M recruits her to solve complex problems with ingenuity or main force.

Truths

Diligent MechanicRookie Soldier

Attributes

COO11
BRA8
AGI9
WIL6
REA9
INS8

Skills & Focuses

Academia 1, Athletics 1, Engineering 3 (Explosives, Mechanical Eng.), Fighting 3 (Rifles), Observation 2, Resilience 3 (Discipline), Survival 2, Tactics 1, Vehicles 1.

Languages: English, French.

Vitals

Courage2
Armour2
Stress
Injuries
Fortune3

Talents

  • Army of One — Spend 2 Momentum on attack: add Drain, Piercing, or Stun effect.
  • Demolitions — First bonus d20 free on Engineering tests with explosives; ignore first complication/scene.
  • Strafing Run — Ignore speed/rough-terrain Diff/complication-range penalties on salvo attacks from a vehicle.

Weapons

NameFocusRangeStressSalvoQualities
Browning High PowerHandgunsClose4 CDVicious
M1 CarbineRiflesMedium4 CDVicious

Equipment

Mechanic's Tools (3 bonus Momentum to buy d20s), Overalls, Driving gloves, Goggles, Flak vest.

Sgt.-Maj. Percy Hawkins

Soldier

"It's a job, like others, most of the time a lot more terrifying than my wife would prefer."

British commando veteran of Section M. Has fought the Black Sun before and expects to again. Calm under fire. Wants nothing more than to go home to his family — throws himself into the line of fire to make the world they live in safer.

Truths

Experienced SoldierBritish Commando

Attributes

COO9
BRA9
AGI7
WIL10
REA8
INS8

Skills & Focuses

Academia 1, Athletics 2, Fighting 4 (Handguns, Close Quarters), Observation 2, Persuasion 1, Resilience 3 (Fortitude), Survival 2, Tactics 2 (Covert Ops).

Languages: English.

Vitals

Courage2
Armour1
Stress13
Injuries
Fortune3

Talents

  • Draw Their Fire — After an attack, spend 2 Momentum: enemies attacking your allies get +1 Diff.
  • Defensive — Ranged attacks against you: +1 Difficulty.
  • Foreboding Survival — Once/mission, generate 3 Threat to avoid an injury.

Weapons

NameFocusRangeStressSalvoQualities
Enfield No.2 RevolverHandgunsClose4 CDViciousClose Qtr, Reliable
Thompson SMGClose QuartersClose4 CDStun
Mills Bomb ×3ThrowingClose6 CDArea, StunInaccurate, Munition

Equipment

Ammo Belt (+3 Ammo), First Aid Kit (3 bonus d20 for Medicine, 3 uses).

Cpl. Sarah Walker + CROOK

Soldier

Australian commando raised on remote sheep farms. Deadly close-quarters operator, first into the fight. Quiet and reticent in peace, fierce in action. Beloved companion dog Crook.

Truths

AustralianDeadly CommandoRaised in the Colonies

Attributes

COO10
BRA9
AGI6
WIL11
REA7
INS8

Skills & Focuses

Athletics 3, Fighting 4 (Close Quarters, Hand-to-Hand), Observation 1, Resilience 2, Stealth 1, Survival 3 (Fortitude), Tactics 3 (Battlefield Tactics).

Language: English.

Vitals

Courage2
Armour1
Stress
Injuries
Fortune3

Talents

  • Army of One — Spend 2 Momentum: add Drain, Piercing, or Stun to an attack.
  • Sharpshooter — On Aim, first bonus d20 free. Attack gains or improves Piercing.
  • Companion — Has a trained dog (Crook) as allied NPC under her command.

Weapons

NameFocusRangeStressSalvoQualities
Thompson SMGClose QuartersClose4 CDArea, StunInaccurate
Enfield RevolverHandgunsClose4 CDViciousReliable
Trench KnifeMeleeReach3 CDViciousHidden
BoomerangMeleeReach / Medium2 CDStunThrowing

Equipment

Ammo Belt (+3 Ammo, total 6), Helmet (+1 Armour included).

Crook — Trained Dog

COO11
BRA5
AGI5
WIL9
REA10
INS9

Athletics 2, Fighting 2, Observation 3 (Smell and Taste), Resilience 1, Survival 2 (Tracking).

Bite: Agility + Fighting (H2H, 3 CD). Armour 0 · Stress 1 · Injuries 1 · Courage 1.

Special

  • Courageous — +1 courage (included).
  • Keen Senses (Scent) — Diff to detect smells reduced by 2.
  • Good Boy — +2 courage while Walker is in the scene; if she's defeated, moves to her side and defends her.

Commanders · 3 AGENTS

Agent Frank Bailey

Commander

Raised in Harlem, survived a fatal bus crash that killed his brother. All-star Notre Dame line-backer turned US Intelligence officer. Cool head, imposing presence, inspiring leader.

Truths

US Intelligence officerFormer all-star Athlete

Attributes

COO9
BRA9
AGI8
WIL9
REA8
INS8

Skills & Focuses

Academia 1, Athletics 3 (Physical Training), Fighting 3 (Close Quarters), Persuasion 1, Resilience 2, Survival 2 (Tracking), Tactics 3 (Covert Ops), Vehicles 2.

Language: English.

Vitals

Courage2
Armour1
Stress
Injuries
Fortune3

Talents

  • Born Leader — Spend 1 Fortune to give an ally 1 Fortune.
  • Second Wind — On his turn, 1 Fortune = remove all stress.
  • Might Makes Right — Use Brawn + Athletics on opposed melee. Ignore Heavy quality on weapons.

Weapons

NameFocusRangeStressSalvoQualities
Fighting KnifeMeleeReach2 CDPiercingHidden, Subtle
M1911A1 PistolHandgunsClose4 CDViciousClose Qtr, Hidden
MX SMG (Grease Gun proto.)Close QuartersClose4 CDStunInaccurate

Equipment

Special: can requisition one additional item of Restriction ≤2 for free before each mission. Photo of his dead brother James. American Football.

Marta Archambaud

Commander

Head of the Ardennes Resistance. Clear-headed strategist — not a fanatic. Weighs every decision coldly. Will seize opportunities as the Allies close in.

Truths

Resistance LeaderCoolCalculating

Attributes

COO9
BRA8
AGI8
WIL9
REA8
INS9

Skills & Focuses

Academia 1, Athletics 1, Engineering 1, Fighting 3 (Close Quarters), Observation 1, Persuasion 2, Resilience 2, Stealth 2 (Disguise), Survival 1, Tactics 2 (Leadership, Battlefield Tactics), Vehicles 1.

Languages: French, German.

Vitals

Courage2
Armour3
Stress
Injuries
Fortune3

Talents

  • Opportunist — As a reaction when an enemy has a complication or fails Diff ≥3, spend 2 Momentum to create a tactical Truth for the scene.
  • Exploit Weakness — Attacks vs unaware or weakness-Truth enemies gain Piercing 2.
  • Rousing Speaker — –1 Diff on Persuasion speeches. Major action: Will+Persuasion Diff 1 → all allies gain +2 Morale (+1 per Momentum).

Weapons

NameFocusRangeStressSalvoQualities
Luger P08 9mmHandgunsClose5 CDViciousClose Quarters

Equipment

Medical Kit, Suppressor.

Capt. James Swann

Commander · Soldier

Special Forces veteran from Trinidad. Served as private in WWI with the British West Indian Regiment, now an experienced commando officer in jungle and urban warfare. Diffident off-duty, decisive under fire.

Truths

Caribbean HeritageA True LeaderVeteran Commando Captain

Attributes

COO7
BRA9
AGI10
WIL7
REA8
INS10

Skills & Focuses

Academia 1, Fighting 4 (Handguns), Persuasion 2, Resilience 1, Stealth 1, Survival 3 (Jungle, Urban), Tactics 4 (Army, Leadership), Vehicles 1.

Languages: English, French.

Vitals

Courage2
Armour1
Stress
Injuries
Fortune3

Talents

  • Born Leader — 1 Fortune → ally gains 1 Fortune.
  • Direct — Major action: an ally takes a Major immediately; Swann assists with Tactics.
  • Cool Under Pressure (Survival) — Spend 1 Fortune: auto-succeed a Survival test (no Momentum).

Weapons

NameFocusRangeStressSalvoQualities
Unarmed StrikeH2HReach2 CDSubtle
Fighting KnifeMeleeReach2 CDPiercingHidden, Subtle
Enfield RevolverHandgunsClose4 CDViciousReliable
Sten Mk IIS (Suppr. SMG)Close QuartersClose3 CDArea, StunInaccurate, Subtle

Equipment

Ammo Belt (+3 Ammo), Old Service Revolver, Helmet (+1 Armour included), 6 Ammo.

Occultists · 5 AGENTS

Annapurna Bakshi Researcher · Power 2

Occultist

"All I want is to understand the ancient, fathomless secrets of the universe… shouldn't prove too challenging."

Raised by grandparents after her parents died at sea. Found her parents' Mythos tome — obsessed with Yog-Sothoth. Calculating officer's mind since her teens.

Truths

Calculating StrategistSearching for Arcane Knowledge

Attributes

COO7
BRA7
AGI7
WIL10
REA11
INS9

Skills & Focuses

Academia 3 (Occultism, Science), Fighting 1, Observation 2, Persuasion 3, Resilience 3 (Discipline), Stealth 1, Survival 1, Tactics 3 (Leadership).

Languages: Hindi, English. Power 2.

Vitals

Courage1
Armour5
Stress
Injuries
Fortune3

Talents

  • Band of Brothers — If at scene start group pool < agents with this talent, add 1 Momentum.
  • Bizarre Insight — Once/scene, generate 1 Threat to Obtain Information without a test.
  • Occult Scholar — Researcher spellcaster.

Weapons

NameFocusRangeStressSalvoQualities
Enfield Service RevolverHandgunsClose5 CDViciousClose Qtr, Reliable
KrisMeleeClose4 CDVicious

Equipment

Ritual Tools (3 bonus Momentum), Notes from an occult tome, Leather armour, First aid kit.

Spells

Spheres of Yog-Sothoth
Skill: Fighting. Diff varies (1–3 spheres). Cost 5 CD Drain (+1 Threat per Effect). Attack. Each sphere hits a different enemy at Medium for Power+4 CD Drain & Stun. 2 Momentum: +Piercing 2.
Binding of Yog-Sothoth
Skill: Persuasion. Diff 2. Cost 5 CD Drain. Control spell: all enemies within Close suffer Power+2 mental stress + Snare. Injured enemies are paralysed instead (break: Will+Resilience Diff 3). Momentum: +Piercing 1 / Persistent 3 with Snare.

Helene Abadie Caster

Occultist · Dreamwalker

French North African tormented by lucid prophetic dreams. Black-market operator who hates the Black Sun — not a crusader for Algerian freedom, but someone who's seen enough to know they must be stopped.

Truths

Black Market DealerDreamwalker and spellcaster

Attributes (OCR — verify vs PDF)

COO7
BRA6
AGI7
WIL10
REA8
INS11

Skills & Focuses

Academia 2 (Occultism), Fighting 1, Observation 2, Persuasion 4 (Deceive), Resilience 3 (Discipline), Stealth 2, Survival 3 (Mysticism), Tactics 1.

Languages: French, English.

Vitals

Courage
Armour
Stress
Injuries
Fortune3

Talents

  • A Price to Pay — Successful spell: gain 2 bonus Momentum only for the spell; add +2 CD to cost and cost becomes physical stress.
  • Subtle Cues — After conversing/observing a target, first purchased d20 costs 0 on Persuasion vs them.
  • Bizarre Insight — Once/scene, 1 Threat to Obtain Information.

Weapons

NameFocusRangeStressSalvoQualities
High Standard HDM PistolHandgunsClose3 CDViciousSilenced, Suppressor

Equipment

Ritual Tools, False Identity Documents (3 bonus d20 Persuasion deceive), Disguise Kit (same).

Spells

Gaze of Ammon
Skill: Persuasion, Diff 2 (opposed: Will + Resilience). Cost 5 CD Drain, Stun. Attack spell: single enemy within Medium, Power+2 mental stress, Intense. 2 Momentum: adds Drain (1 Fatigue per Effect).

Gemma Janus Researcher · Power 2

Occultist · Circus Star

"I have gazed upon the beings of the outer dark, and they have gazed back."

Irish-Czech circus prodigy (knife-throwing, lion taming). Inherited an ancient Atlantean grimoire from her mother. Recruited by Section M in London in the mid-30s.

Truths

Circus StarOwns an Occult GrimoireGlimpsed What Mortals Should Not Know

Attributes

COO9
BRA7
AGI9
WIL7
REA8
INS11

Skills & Focuses

Academia 3 (Occultism), Athletics 1, Fighting 1, Observation 3 (Instincts), Persuasion 4 (Charm, Deceive), Resilience 3, Stealth 1, Survival 1.

Languages: English, Czech, Gaelic, Atlantean. Power 2.

Vitals

Courage1
Armour2
Stress
Injuries
Fortune3

Talents

  • Summoner — Researcher spellcaster. On summoning spell: 2 Momentum to secure obedience (minutes/rounds = Persuasion).
  • Star of the Ring — On Persuasion distract/hold attention, 1 Momentum: +1 Diff on enemy Observation.
  • Mystical Power — When casting, +2 Power; allies within Close take 1 mental stress per Effect on cost.

Weapons

NameFocusRangeStressSalvoQualities
WhipExoticClose3 CDSnareSubtle
Throwing KnivesThrowingClose2 CDPiercing, ViciousSubtle

Equipment

Ritual Tools. Contact: Vlodimir Rossof (her former ringmaster, esoteric order). Fabulous Beasts of Unknown Lands — Atlantean grimoire, contains 2 spells, guide to Mythos creatures.

Spells & Rituals

Ritual: Summon Mythos Creature
Has contacted Deep Ones, Mi-Go, Sheehad.
Stream of Consciousness
Skill: Survival, Diff 2. Cost 4 CD Drain, Stun. Blessing: caster + allies within Close (total = Power/2 up) transform to water, reappear anywhere in sight within Long. Targets Stunned next turn.
Isaac's Binding
Skill: Persuasion, Diff 2. Cost 5 CD Drain. Control: all enemies within Close take Power+2 mental stress + Snare. Injured enemies paralysed (break: Will+Resilience Diff 3).

Sven Nilsen Traditional · Power 2

Occultist · Norwegian Runeweaver

Young Norwegian traditional caster raised in old ways by a sorceress mother. Fisherman and hunter. When Black Sun desecrated Viking burial sites near his village, he hunted them down and sacrificed their leader's heart to Odin — becoming one of Norway's fiercest occult adepts.

Truths

Norwegian Resistance LeaderRuneweaverGlimpsed What Mortals Should Not KnowAccess to Runeweaver contacts

Attributes

COO7
BRA9
AGI8
WIL7
REA10
INS9

Skills & Focuses

Academia 5 (History, Occultism), Fighting 1, Observation 1, Persuasion 3, Resilience 4, Stealth 2, Survival 1.

Languages: Norwegian, English. Power 2.

Vitals

Courage1
Armour2
Stress
Injuries
Fortune3

Talents

  • A Price to Pay — Successful spell: 2 bonus Momentum for spell; +2 CD cost as physical stress.
  • Bizarre Insight — Once/scene, 1 Threat to Obtain Information.
  • Mystical Power — +2 Power when casting; allies within Close take 1 mental stress per Effect on cost.

Weapons

NameFocusRangeStressSalvoQualities
BowExoticMedium3 CDPiercing, ViciousReliable, Subtle
Welrod Mk.IIA PistolHandgunsClose3 CDSubtle
Mills BombThrowingClose6 CDArea, StunInaccurate
1½/3 lb Standard ChargeDemolitionClose10 CDArea, Stun, ViciousInaccurate

Equipment

Ritual Tools, 3 Ammo.

Spells

Hammer of Thor (Thurisaz)
Skill: Fighting, Diff 2. Cost 3 CD Drain, Piercing 1. Attack: single enemy/object within Medium, Power+4 CD, Area. Momentum: 1 = swap Area→Piercing 2; 2 = Vicious; 2 = Stun.
Blessing of Eir (laguz)
Skill: Medicine, Diff 3. Cost 4 CD Drain. Ward: removes Power stress from all allies within Close; defeated allies recover. Flawed version: heals everyone (including enemies). Momentum: 2 = heal 1 injury; 2 = extend to Medium.
Wisdom of Frigg (Kaunaz)
Skill: Observation, Diff 1. Cost 3 CD Drain. Oracular: target a creature within Medium; caster gains 3 bonus Momentum (Obtain Info / Create Weakness Truth only). Momentum: 2 = strip Invulnerable for Power rounds; 2 = ally attacks vs target gain Intense or Vicious.

Agent Daphne Rogers Dabbler · Power 1

Occultist · Investigator

Brilliant 22-year-old Section M researcher from Durham. Blue eyes, blond hair, post-grad in ancient history and the occult. Eager to leave the cloisters for the field.

Truths

BritishA Brilliant MindFascinated with Forbidden Knowledge

Attributes

COO8
BRA9
AGI10
WIL6
REA10
INS8

Skills & Focuses

Academia 4 (History, Linguistics, Occultism), Engineering 1, Medicine 3, Observation 4 (Sight), Persuasion 2, Resilience 1, Stealth 1, Vehicles 1.

Languages: English, German. Power 1. Max mantle: 1.

Vitals

Courage
Armour0
Stress
Injuries
Fortune3

Talents

  • Polymath — Once/scene, 2 Momentum: extra focus for the scene (any skill ≥ 2).
  • Booksmart — After Obtain Information in a scene: reduce 1 bonus d20 cost by 1 later in the scene.
  • Occult Dabbler — Dabbler spellcaster (uses Will).

Weapons

NameFocusRangeStressSalvoQualities
Unarmed StrikeH2HReach2 CDSubtle
Colt Detective SpecialHandgunsClose5 CDViciousHidden 1, Reliable

Equipment

First Aid Kit (3 medical resources), Access to a Library (10 research resources), Personal notes on an occult tome, Ritual Tools, 3 Ammo, Binoculars.

Spells

Healing (ritual)
Skill: Will + Medicine, Diff 2. Stress track 6, Steps 2, Cost 1 CD per test. Heals physical or mental stress = Power per completion. Momentum: 2 = heal 1 injury; 1 = defeated allies recover; 2 = affects Medium range.
Counterspell
Once/round when an enemy you can see casts: roll Power CDs. Each Effect = +1 Diff to enemy's spell. Caster can't cast next turn.

Investigators · 2 AGENTS

Det. Giraud Mansour

Investigator

"To see this happen a second time is the greatest tragedy."

Belgian detective, French Army vet of WWI, interwar cop, married, moved far from Germany. When France surrendered, something snapped — moved his family to the US and joined the Free French within days. Older, cynical, with a fierce need to do something.

Truths

Busy Beat CopFrench Sleuth

Attributes (OCR — verify vs PDF)

COO8
BRA7
AGI7
WIL9
REA9
INS10

Skills & Focuses

Academia 2 (Cryptography), Engineering 1, Fighting 2 (Handguns), Medicine 3, Observation 4 (Instincts, Sight), Persuasion 2, Resilience 1, Stealth 1, Survival 1.

Languages: English, French, German.

Vitals

Courage
Armour
Stress
Injuries
Fortune3

Talents

  • Polymath — 2 Momentum: extra focus for scene on any skill ≥ 2.
  • Constantly Watching — Reduce Diff by 1 (min 0) to detect danger/hidden enemies.
  • Sharpshooter — Aim → first bonus d20 free. Attack gains/improves Piercing.

Weapons

NameFocusRangeStressSalvoQualities
Enfield Service RevolverHandgunsClose4 CDVicious
MAS Modèle 1926 RifleRiflesMedium5 CDVicious

Equipment

First Aid Kit (3 bonus d20 Medicine, 3 uses).

Rick Loman

Investigator · Hard-boiled PI

Ricardo Loman — Italian-German private eye who fled to the UK after avenging his father's murder by Brownshirts. Works Brighton and London; has contacts in both police and criminal networks. A cultist case alerted Section M to his talents.

Truths

Cynical Private InvestigatorFascist hater

Attributes

COO9
BRA10
AGI8
WIL8
REA10
INS6

Skills & Focuses

Academia 2, Engineering 1, Fighting 2 (Handguns), Medicine 3, Observation 4 (Instincts, Sight), Persuasion 3 (Deceive), Stealth 2.

Languages: German, Italian, English.

Vitals

Courage
Armour0
Stress
Injuries
Fortune3

Talents

  • Constantly Watching — Reduce detection Diff by 1 (min 0).
  • Polymath — 2 Momentum: extra focus (any skill ≥ 2).
  • Fists Full of Lead — Ambidextrous pistol dual-wield: 2 separate attacks OR concentrate fire (+2 stress, Intense). Not a Salvo, no Ammo cost.

Weapons

NameFocusRangeStressSalvoQualities
Fighting KnifeMeleeReach2 CDPiercingHidden, Subtle
2× Walther P SeriesHandgunsClose3 CDViciousClose Qtr, Hidden, Reliable

Equipment

His father's pocket watch, Analytical Tools, Burglar's Tools, Covert Clothing, ID documents.

Boffins / Engineers / Grease Monkey · 4 AGENTS

Cpl. Andrew Collins

Boffin

"I grew up learning how to fix things because we couldn't afford anything new. I never knew those skills would still be useful half a world away."

Grew up poor on the fringes of a US city. Mechanic and electrician before the draft. Unnatural ability for languages got Majestic's attention — can read a Nachtwölfe field manual on the fly. Can be indecisive: 30 minutes to pick a diner meal.

Truths

Diligent MechanicStreet KidAmerican

Attributes

COO7
BRA11
AGI11
WIL8
REA8
INS6

Skills & Focuses

Academia 2, Engineering 4 (Electrical Eng., Mechanical Eng.), Fighting 1, Medicine 2 (First Aid), Observation 2, Resilience 1, Stealth 2, Vehicles 2 (Cars).

Languages: English, French, German.

Vitals

Courage2
Armour
Stress9
Injuries
Fortune3

Talents

  • Prototype — Diff 2 Engineering → experimental device; apply a teammate's talent to anyone using it. Roll breakdown CDs after each use.
  • Demolitions — First bonus d20 free on explosives Engineering; ignore first complication/scene.
  • Everything I Need is Here — Carry +1 major item (stacks with Brawn bonuses).

Weapons

NameFocusRangeStressSalvoQualities
Enfield No.2 RevolverHandgunsClose5 CDViciousClose Qtr, Reliable
Lee-Enfield RifleRiflesMedium6 CDViciousReliable
Mills BombThrowingClose6 CDArea, StunInaccurate, Munition 3

Equipment

Electrician Toolkit (bonus d20 electrical, 3 uses), Mechanic Toolkit (bonus d20 mechanical, 3 uses), Demolition Kit (bonus d20 demo, 3 uses).

Dr. Lydia Carrington

Boffin

"There's nothing mad about science, only the discovery of the wonders of the universe."

Daughter of the eminent Prof. Simon Carrington. PhD in her mid-20s, recruited by Section M as a weapons specialist. Electronics + explosives enthusiast. Bookish in person, hares around Kent in Alec Towton's vintage sports cars.

Truths

British BoffinScientific visionary, Explosives Enthusiast

Attributes

COO7
BRA10
AGI11
WIL6
REA10
INS7

Skills & Focuses

Academia 4 (Science), Engineering 3 (Electronics, Explosives), Medicine 2, Observation 2, Persuasion 1, Resilience 1, Tactics 1, Vehicles 2 (Cars).

Languages: English, German, Spanish.

Vitals

Courage
Armour0
Stress
Injuries
Fortune3

Talents

  • Did the Reading — Once/scene, use Academia instead of any other skill (with focus).
  • Prototype — Same as Collins'.
  • Saboteur — Attacks on objects/structures/stationary vehicles: use Engineering over Fighting, Reason bonus CD. 2 Momentum: convert any CD to Effect (up to Engineering rank).

Weapons

NameFocusRangeStressSalvoQualities
Enfield No.2 RevolverHandgunsClose4 CDViciousClose Qtr, Reliable
6× Mills BombsThrowingClose6 CDArea, StunInaccurate, Munition

Equipment & Contacts

Academic Contact: Prof. Frank Travers (her former professor). Explosives Contact: Major Davina Wilson (Section M ordnance). Electrician's Tools, Demolition Kit.

Armand Cappelle

Boffin · Resistance

Marta Archambaud's right-hand man. Older, stalwart, loyal. Decades of French/Belgian railway engineering experience. Would follow Marta to hell and back.

Truths

Resistance FighterExplosives ExpertRailwayman

Attributes

COO10
BRA8
AGI9
WIL8
REA7
INS8

Skills & Focuses

Academia 2 (Science), Athletics 1, Engineering 4 (Explosives), Fighting 2 (Close Quarters), Medicine 1, Resilience 3, Stealth 2, Tactics 2 (Technical Projects).

Languages: French, German.

Vitals

Courage1
Armour2
Stress
Injuries
Fortune3

Talents

  • Saboteur — Attacks on objects: Engineering over Fighting, Reason bonus CD, 2 Momentum → convert CD to Effect.
  • Demolitions — First bonus d20 free on explosive Engineering; ignore first complication/scene.
  • Dilettante — May declare small useful items on his person at GM's discretion.

Weapons

NameFocusRangeStressSalvoQualities
Welrod Mk.IIA PistolHandgunsClose3 CDViciousClose Qtr, Subtle

Equipment

Demolition Kit, Electrician's tools.

Pvt. Dan Gregg

Grease Monkey / Boffin

25-year-old rangy mechanic — small Spiv's moustache, unlit Woodbine in his lips. Pre-war engineering firm, doesn't consider himself much of a soldier. Shady side, mafia connections. Adept at sneaking and getting the thing you need right now.

Truths

AmericanTechnical ProdigyMafia Connections

Attributes

COO8
BRA10
AGI10
WIL7
REA9
INS7

Skills & Focuses

Academia 2, Engineering 4 (Electronics, Explosives, Mechanical Eng.), Fighting 1, Medicine 2, Observation 3 (Instincts), Stealth 2, Vehicles 3.

Languages: English, Italian.

Vitals

Courage
Armour1
Stress
Injuries
Fortune3

Talents

  • Prototype — Create device with a truth; anyone using applies the truth; durability CDs after each use.
  • Jury Rig — Generate 2 Threat to –1 Diff on a machine repair (min 0). Repair lasts the scene; fails after (GM spends 2 Threat).
  • All the Best Hiding Spots — Enemies Stealth tests in sight of Gregg: +1 Diff.

Weapons

NameFocusRangeStressSalvoQualities
Unarmed StrikeH2HReach2 CDSubtle
Thumb KnifeMeleeReach1 CDPiercingHidden, Subtle, Throwing
M1911A1 PistolHandgunsClose5 CDViciousHidden, Accurate
Thompson SMGClose QuartersClose5 CDArea, StunInaccurate
1½ lb Demolition ChargeDemolitionClose10 CDArea, Stun, Vicious

Equipment

Mechanic's Tools (3 resources), Electrician's Tools (3 resources), Lockpick Knife (thumb knife + lockpick; acquired illegally), 3 Ammo, Heavy Leather Jacket (+1 Armour).

Infiltrators & Con Artists · 3 AGENTS

Léonard "The Leopard" Corriveau

Infiltrator

Never gets comfortable anywhere. Thief, spy, killer-for-hire, now Section M's agent behind enemy lines. The lines on the map keep changing, which suits him.

Truths

Silent KillerRaised on the Streets

Attributes

COO10
BRA8
AGI10
WIL8
REA7
INS8

Skills & Focuses

Athletics 2, Engineering 1, Fighting 3 (Hand-to-Hand, Melee Weapons), Observation 2, Persuasion 1, Resilience 1, Stealth 4 (Camouflage, Rural Stealth), Survival 2, Tactics 1.

Languages: French, English.

Vitals

Courage
Armour0
Stress
Injuries
Fortune3

Talents

  • Acrobatic — 2 Momentum: bypass a jumpable/climbable obstacle without a test, no tools.
  • Hit and Run — After successful attack on an unaware target: 1 Momentum to move within Close even after already moving.
  • Tracker — First bonus d20 free on Survival tracking tests. In extended tracking tasks: +1 stress per Effect.

Weapons

NameFocusRangeStressSalvoQualities
Concealed PistolHandgunsClose3 CDPiercing 1, ViciousClose Qtr, Hidden
GarotteH2HClose3 CDSnareHidden, Subtle
Fighting KnifeMeleeClose2 CDPiercing 1Hidden

Equipment

Camouflaged clothing, Climbing equipment, Burglar's tools (3 bonus Momentum), Identity documents (3 bonus Momentum, limited use), Lucky charm.

Bodie Dietrich

Con Artist

German national who escaped the Nazis. Sharp-witted journalist and stage performer, writes scathing critiques of fascism. Equally at home behind a typewriter or searching an apartment for leads.

Truths

German National Who Escaped the NazisAward-Winning Journalist

Attributes

COO8
BRA7
AGI7
WIL11
REA8
INS10

Skills & Focuses

Academia 2, Athletics 1, Observation 4 (Instincts, Sight), Persuasion 4 (Charm, Deceive), Resilience 1, Stealth 3, Tactics 2.

Languages: German, English.

Vitals

Courage2
Armour
Stress
Injuries
Fortune3

Talents

  • Chameleon — Spend 1 Fortune in disguise: establish an appropriate alias with papers already in place.
  • Cool Under Pressure (Stealth) — 1 Fortune: auto-succeed a Stealth test (no Momentum).
  • Ransack — Observation search: 2 Threat to –1 Diff and halve the time.

Weapons

NameFocusRangeStressSalvoQualities
Walther P SeriesHandgunsClose5 CDViciousClose Qtr, Hidden, Reliable

Equipment

Disguise kit (3 bonus Momentum), Camera, Poignant memento from a fallen friend.

Marie-France Bardon

Con Artist · Nurse-Spy

Brave nurse from Etellbruck. Plays the naïve young woman to extract information from German officers. Her nursing occupation gives her freedom of movement across the Ardennes. Behind the façade: an intelligent, wily operator.

Truths

Resistance FighterMistress of Disguise

Attributes

COO10
BRA7
AGI7
WIL9
REA9
INS10

Note: OCR rendered Insight as "1"; assumed typo for 10 (consistent with Con Artist profile).

Skills & Focuses

Academia 2, Fighting 1, Medicine 3 (First Aid), Observation 2 (Instincts), Persuasion 3 (Deceive), Resilience 2, Stealth 2 (Urban Stealth), Tactics 1.

Languages: French, German.

Vitals

Courage1
Armour2
Stress
Injuries
Fortune3

Talents

  • Chameleon — 1 Fortune in disguise: establish alias with papers.
  • Medic — Successful Stabilise + 2 Momentum: treat 1 physical injury on that ally (defeated ones stay defeated).
  • Defensive — Ranged attacks vs her: +1 Difficulty.

Weapons

NameFocusRangeStressSalvoQualities
Welrod Mk.IIA PistolHandgunsClose3 CDViciousClose Qtr, Subtle

Equipment

Disguise Kit, First Aid Kit, Medical Kit, Identity Documents. Assortment of photographs used to embellish whatever cover story she's selling.

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